Anyway as I said, it doesn’t make any different in the workflow. The Physical Camera is a digital representation of a real-world camera and all the terminology and rules of photography apply here as well. Just keep ISO on 70 to have a perfect correspondence with the V-Ray Physical Camera. Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts. Obviously, you can keep ISO to 100: more or less is the same. Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa. Follow this to get the same exposure, for exteriors:į =8 / Shutter = 1/200 / ISO = 70 / white Balance Daylight 6500K (= D65) V-Ray Physical Camera had a perfect setting to works fine in exteriors by default! Well, this tool has been written using the Chaos Group source code, and it’s an official cooperation about Autodesk and Chaos Group! You can trust it ) The concept are exactly the same, basically it’s always a camera The Camera tool you have now is called PHYSICAL: If you are working with 3ds Max 2016 (or sup.) V-Ray doesn’t show V-Ray Physical Camera anymore Lesson by Ciro Sannino Physical & V-Ray Physical Camera
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